Hero's steam engine was probably a toy (if it was ever actually built) and not
put to any useful purpose. Continuing in that fine tradition, we will build
a version of his engine for the same purpose. Our version will be much
simpler to build, since we will need no steam-proof bearings for an axle.
We start with a tin can. The can will be both the boiler and the rotating
part with the jets. This simplification eliminates any need for steam to enter
the jet chamber through tight fitting bearings. We insert two thin brass tubes
into the can near the top, and opposite one another. We bend the tubes so they
are tangent to the can, and crimp them almost shut, so the steam pressure can
build up inside the can.
I have made several aeolipiles from various tin cans,
and some work better than others. Small cans like those tomato sauce comes in
work well, but they have no convenient screw tops through which to add water.
One must draw the water in through one tube by sucking on the other, which is
not a very dignified way to show off first century high technology. The best
can I have found to date is a small can used to hold 'Oatey Purple Primer', a
solvent for PVC plumbing pipe. This product is inexpensive, and easy to find
in most hardware stores. Pour out the contents into a jar and give it to
your favorite plumber, and wash out the can well.
The Oatey can has a wire soldered to the lid, and a ball of fibers at the other
end of the wire to act as a brush for applying the primer. Cut the wire off as
close to the lid as possible using diagonal wire cutters. Purists may unsolder
the wire, but this takes longer. Dispose of the wire, we won't be needing it.
Next we use a very small nail (actually I usually use an old jeweller's
screwdriver, but a small nail works fine) to punch two holes near the top of the
can (1/8th of an inch from the top, so we have a little wiggle room). The holes
must be directly across from one another, or the engine will wobble a lot (it will
wobble a lot anyway, so don't worry too much about precision). Two small
brass tubes, about one inch long and as thin as you can find now go into the
holes, one tube in each hole.
The brass tubing can be found in most hobby stores. It can be cut with the
diagonal cutters, but then one end must be filed down so it is wide open. The
other end can be opened by squeezing it with a pair of pliers, since we don't
want it open all the way. The tiny opening you get by squeezing makes a perfect
nozzle for the steam to escape.
The wide open end of the tube goes inside the can, and the nozzle end sticks out.
The tubes are pressed against the can so they are tangent to the can, rather than
sticking out straight.
Now we solder the tubes to the can. Use a high wattage soldering gun or iron
(the Radio Shack 100 watt soldering gun works great), since the can will absorb
a lot of heat, and the little soldering pencils used for fine work in printed
circuit boards aren't good for the kind of plumbing we are doing. Always use
lead-free solder
on any toy or object that will be handled, especially by
children, who are more sensitive to lead poisoning.
Now solder a length of
beaded brass chain
(the kind used as a pull chain to
turn lights on and off) to the top of the lid, in the center. This chain will
act as a support to hold up the engine, and as a bearing, to allow the engine
to spin. I have tried fishing swivels, and they work, but the chain has less
friction, and is cheaper (unless you have some fishing swivels lying around).
I usually solder the connector of the chain to the lid, since it is easier to
handle with a pair of long nosed pliers. But if you are making more than one
engine from one chain, you can simply solder one of the beads to the lid,
taking care that the hole in the bead where it connects to the rest of the chain
is straight up. The chain can be anything from 3 inches to a foot long,
depending on how far up you want to put the support (which we will describe
later).
Next take the lid of the can and use it to trace a circle around some rubber
sheet, either a piece of an old inner tube, or a bit from a tire patch kit.
Cut out the circle and push it into the lid of the can as a seal (called a
gasket) to keep the steam from coming out where it shouldn't.
The support is made of three pieces of wood. One piece is the base, which can
be any flat piece of wood such as a 2x4. I found some nice pieces in a hobby
store that had been shaped for plaques that work nicely. The base should be
large enough that the engine does not topple over as it wobbles around. A
minimum is probably 3 by 5 inches.
Two wooden dowels form the rest of the support. One dowel is a half inch or more
in diameter and about 15 inches long, and forms the mast.
Drill a hole in the base that fits the mast
snuggly. If the fit is not tight, you can use glue to hold the pieces together.
The last piece is a small dowel about 5 inches long and a quarter of an inch
in diamter. Drill a quarter inch diameter hole in the mast about an inch from
the top, and force the small dowel into it. The fit does not have to be snug,
but a snug fit will keep the pieces together when the engine is transported.
Do not glue this part, since it will be adjusted later.
The small dowel must also have a hole drilled through it about an inch from the
end. This hole should be just a little larger than the beaded chain, since the
chain will be threaded through this hole. If the fit is a little snug, you will
not need anything more to hold the chain in place. If it is loose, then a little
bit of wire can be wrapped around the chain above the hole to keep the chain from
falling through when the can is full of water.
With the large dowel snug in the hole in the base, and the smaller dowel fitting
in the hole near the top of the larger dowel, the chain now suspends the can
a little above the base. Raise the chain enough to fit a small can of Sterno
(jellied alcohol, used to keep food warm at buffets) under the Oatey can. Leave
about a half of an inch between the two cans so air can get to the alcohol.
Now fill the can with water, tighten the lid firmly, and light the Sterno to
boil the water in the steam engine. If the can is full of water it will take
a few minutes to boil. If the can has only a half inch or so of water, it will
boil much sooner. Be careful not to let the can run dry, or the can will become
an ugly color, the solder will melt, and the rubber gasket will smoke and stink.
As the water boils, the can will start to spin. The steam coming out the brass
tubes should be cool enough to touch (I'll explain
why
later). If the steam does not exit with enough force to spin the can, there
may be too much friction on the chain (too short a chain, not a brass chain,
too heavy a can) but more likely the problem is with the nozzles. The nozzles
must have very small openings, so the steam pressure can build up in the can,
making the steam exit the nozzles at high speed. Try pinching the nozzles shut
a little more using a pair of pliers. Make sure there is some small hole
in each, or the can will rupture from the pressure. I have built several of
these, and all of them worked the first time, although the ones with the smallest
holes spin fastest.
As the can spins faster and faster, it will start to wobble. Even if you have
built everything with the utmost precision, the water in the can is boiling, and
there will be bubbles that make one side lighter than the other. You can ease
the wobble quite a bit by holding the chain near the can, so the effective length
of the chain is shorter. Be careful not to touch anything hot.
Why does it do that?
As the water heats up, the molecules of water move faster. When the water boils,
the molecules are moving too fast to stay stuck together as a liquid, and they
move about freely as steam. The fast moving water molecules are bouncing around
in the can, hitting the walls of the can from all directions. Because they hit
the top as often as they hit the bottom, the can neither moves up nor down.
But there is one direction in which the molecules don't hit
anything. This is the direction where the holes in the tubes are. Instead of
hitting a wall of the can, the molecules hit nothing, and exit out into the air.
The molecules in the can are pushing on all the walls the same amount, except
where the holes are. Because nothing is pushing in that direction, there is
nothing to hold the can back, and it moves away from the holes in the tubes.
Imagine a big box on the floor, with no top, no bottom, and one wall missing.
Imagine inside the box are ten little kids, all running in different directions.
When a kid runs into the wall of the box, the box moves a little bit, and the kid
bounces off the wall and runs in another direction. Let's call the walls the left
wall, the right wall, and the front wall. The back wall is the one that is
missing. Some kids will hit the left wall, and the box will move to the left.
Some kids will hit the right wall, and the box will move to the right. These
movements will cancel each other out, and the box will stay in the center of the
room. Each time a kid hits the front wall, the box will move towards the front.
But since there is no back wall, no kids will ever move the box back. The
result is a box that is moving across the room.
Rockets and jets move the same way the box moves. A rocket can work in outer
space because it does not need to push against air or the ground. It works
because the molecules inside the rocket are pushing in every direction except
out the back. Our steam engine works because it has two rockets (the brass
tubes) pushing the sides of the can in opposite directions, causing it to spin.
Why is the steam cool when it comes out?
The steam is hot inside the can because of two things: the speed of the molecules,
and the number of molecules crammed into that little space. The speed of the
molecules is what creates the temperature. But temperature alone is not what
burns your fingers. You need a lot of fast moving molecules hitting
your fingers before you can feel it as heat.
When the fast moving molecules of steam leave the nozzles, they spread out in
all directions as they run into the slow moving air molecules outside the can.
What you feel with your hand is the steam molecules that have slowed down in
the air, and the air molecules they bumped into and caused to move. Not only
have they slowed down by the time they hit your hand, but they have spread out
so they don't all hit the same place. The combination of moving slowly and
spreading out makes them feel cool on your hand.
The photograph above tells nearly all the construction details.
The boat is a plastic bottle, cut in half lengthwise. I used a soft plastic
bottle that contact lens saline solution comes in. It is made of white High
Density Polyethylene (HDPE), and is very easy to cut using an Xacto knife or
other sharp utility knife.
Near the bow of the boat is a small candle, such as those used to keep food
warm on the table. I chose a candle that comes with a small aluminum can,
and is less than an inch high, so it would sit low in the boat and not drip
wax all over. The aluminum cup keeps the melted wax in place, so the boat
can go for hours. I used a small amount of sticky tape to keep it in place.
The engine is made of 1/8 inch soft copper tubing. This can be found at the
better hardware stores, and is normally used in refrigerators. You can use
the easier to find 1/4 inch soft copper tubing, but the 1/8 works best with
the candle's small heat source, and weighs less, so it is less likely to tip
the boat.
The best way to cut the tubing is with a tubing cutter (get it at the hardware
store when you get the tubing). You can use a hacksaw, but you will have to
clean the debris out of the cut with a knife or sandpaper.
Gently bend the tubing around a large pen or pencil (I used the handle of a
wooden spoon) to form the coil in the center. Poke two holes in the back of
the boat with a nail, and force the copper tubes through the holes. The holes
in the soft plastic will close around the tubing, forming a water-tight fit.
It is also possible to simply lay the tubing on the top of the back part of
the boat, and then bend it down so the ends are under water, and pointing to
the rear.
Gently bend the tubing so the coil is just above the top of where the
candle flame will be. The boat is now finished, and ready to launch.
The copper tubes must be full of water, and both open ends must be under
water. The easy way to fill the tubes is to hold one end under water,
and suck on the other end.
When the tubes are full of water, and the boat is resting in the water with
both ends of the tubing under the water, light the candle.
When the coil of copper tubing is hot enough to boil the water inside, the
boat will jerk ahead suddenly, then start moving evenly forward. If you
put your fingers in the water just behind the tubes, you can feel little
pulses of water, about 5 or 10 pulses per second. These pulses are pushing
the boat along.
In the photograph above, the candle has been replaced with a lump of
charcoal starter cake. This makes a bigger flame, and makes the boat
move even faster. The candle is safer, however.
In the photograph you may be able to just barely see the ripples in
the water behind the boat. These ripples are caused by the 5 to 10
pulses per second that the engine makes as it operates. The easiest
way to view this is to watch the reflection of a bright light on the
surface of the water.
We then carefully (so as not to cut our fingers) bend over the sharp
edge, and crimp it with a pair of pliers to form a neat edge. Don't
worry too much about neatness, since it will not affect the operation
of the engine, only the looks.
We also put a large dent in the bottom of the can, which is normally
bowed up in a dome, which is inconvenient, since we want to put a candle
there later. We punch two neat holes in the side of the can, opposite
one another, with a paper punch. These holes will hold our copper tubing.
Next we put in the candle, using the same kind of candle
(with its convenient little cup to hold the melted wax)
as we used for the boat. Around the candle, we put a rope
of crumpled aluminum foil, to keep the candle centered in the can.
Now we make the tubing coil in the same way as we did for the boat.
This time, however, we bend the ends out to fit through the punched
holes. This is a little tricky to do at first, but you soon get
good at it. In the version shown, I have added an extra coil to the
engine, but this is not necessary, and does not improve the engine.
Next we bend the ends of the tubing gently so they curve into a right
angle. Each end is bent opposite the other, so the can will spin when
it is placed in the water and the engine started.
The final photograph shows the engine in operation. With a candle, it
spins at about one rotation per second.
Roll the edge of the foil over the matchhead, forming a tube with the matchhead
firmly in the center. Unfold the paper clip and insert one end of the wire
into the tube so it touches the top of the matchhead (not the paper). Now press
the foil tube flat to hold everything in place.
Fold the foil over one more time (or twice if you like), and tear off the excess
foil.
Now twist the foil at
the free end tightly (without tearing it). Twist the end with the paper clip
tightly around the paper clip, keeping the wire touching the matchhead at all
times.
Lastly, cut off the excess foil from the top of the rocket (the end away from
the paper clip). We are now finished with the rocket, and we are ready to build
the launcher.
The rocket launcher is a straight pin stuck through a piece of cardboard (such as
an empty matchbook) or a wad of aluminum foil. The pin should point upwards at
a 45 degree angle. The rocket is removed from the paper clip, and slipped over
the pin, so the pin is now where the paper clip used to be.
To launch the rocket, first aim it in a safe direction,
where it won't start a
fire or melt anything it hits. Then light a match,
and hold it under the rocket.
The heat of the flame will cause the matchhead to catch
fire inside the foil.
The hot gases from the matchhead will have only one
way to escape -- through the
hole where the pin is. As the gases go one way,
the rocket goes the other, with
a sharp hiss, and a trail of smoke.
Depending on how big the matchhead was, and
how much foil was used,
the rocket will travel anywhere from a few inches to 20
feet.
If your rocket does not fly, but instead bursts through the side of the foil, you
need to build one with more foil (by rolling it one more time before tearing off
the excess foil). If it hisses but doesn't leave the pin, check to make sure
that the rocket slides easily up and down the pin. The pin should not block the
tube completely, but should leave some space between it and the foil. In other
words, the pin should be skinnier than the paper clip. Be careful not to squash
the tube flat while handling the rocket.